You have a point light source behind some walls.
Unity light going through walls.
Although you have enclosed the light indirect light from the light source seems to seep through especially on the ceiling and the floor.
Now the light will not affect the object.
Then click on your light click on the culling mask dropdown then uncheck the layer the object is on.
I am using gaia for the terrain and have the lighting set to afternoon light for those familiar with the program.
You have a point light source behind some walls.
You can simulate this in shaders or use raycasts to see if the light is behind a wall.
That s why shadows exist.
Shadows are the obvious answer however i assume you are using lite and that s not an option.
It s really just a shadow type setting that needs to be set right.
Hi all i have a basic pb building and in each end of the room the directional light seems to be shining through the walls even though i have shadows set to two sided.
Here is how to fix it.
If either of these don t solve.
In that case you ll need to be a bit more clever.
Set the point light s baking property to mixed or baked then bake your lighting data using the lighting tab.
The layers are the dropdown box in the upper right of the inspector.
Since you re using unity free put the plane on a specific layer.
These options have obvious edge cases that can t be easily resolved.